 |
|
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
C
R I T I C S |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
HOUSE
SYSTEM  |
 |
 |
 |
 |
 |
 |
 |
 |
-
the frame system that work as walls=doors=windows, can bring some
insecurance feelings |
 |
 |
 |
 |
 |
 |
 |
 |
-
the 2x3 unit could be too small, for instance a bathroom+a kitchen
= 6sqm |
 |
 |
 |
 |
 |
 |
 |
 |
+
this 2 choices allows a huge variety of house typologies, asking for
a real participation of each family |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
PROPOSAL
1/2 . defending urban logics |
 |
 |
 |
 |
 |
 |
 |
 |
+
clear urban structure and hierarchies that can handle not so clear
private logics |
 |
 |
 |
 |
 |
+
the urban elements: squares, streets,...are the dynamic elements of
this urban draw |
 |
 |
 |
 |
+
all streets participate to the work of the settlement as a whole,
connecting the inside with the outside |
 |
 |
 |
 |
 |
 |
 |
 |
-
a lot which doesn't allow so many house variations |
 |
 |
 |
 |
 |
 |
 |
 |
+
controlling the infrastructure and green units allows a clear green
network and 5m between the houses |
 |
 |
 |
 |
 |
 |
 |
 |
+
a draw which takes advantage of the physical conditions |
 |
 |
 |
 |
 |
 |
 |
 |
+
a green network which works for private needs and at the same time
to all settlement |
 |
 |
 |
 |
 |
 |
 |
 |
-
the band structure doesn't allow clear groups of houses |
 |
 |
 |
 |
 |
 |
 |
 |
+
"equal" lots |
 |
 |
 |
 |
 |
 |
 |
 |
+
fire is prevented with 2 water points plus the green lines of each
street  |
 |
 |
 |
 |
 |
 |
 |
 |
-
149 houses |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
PROPOSAL
2/2 . defending and stimulating private logics |
 |
 |
 |
 |
 |
 |
 |
 |
+
clear urban structure and hierarchies |
 |
 |
 |
 |
 |
 |
 |
 |
+
- a geometry game that doesn't take in account a special surrouding
or particular physical conditions |
 |
 |
 |
 |
 |
 |
 |
 |
+
a lot which allows many different house variations, just controlling
the infrastructure unit |
 |
 |
 |
 |
 |
 |
 |
 |
+
working with back-to-back lots make possible to build houses around
patios |
 |
 |
 |
 |
 |
 |
 |
 |
+
4 "equal" quarters |
 |
 |
 |
 |
 |
 |
 |
 |
+
5 squares: 4 to each group of houses and a bigger one to all the settlement |
 |
 |
 |
 |
 |
 |
 |
 |
+
the car streets are not working as short cuts |
 |
 |
 |
 |
 |
 |
 |
 |
+
fire is prevented with 6 water points located in the squares
|
 |
 |
 |
 |
 |
 |
 |
 |
-
this lot freedom and the 3m streets can bring light and air problems |
 |
 |
 |
 |
 |
 |
 |
 |
-144
houses |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
REFLEXTION
ABOUT THE PROJECT DECISIONS |
 |
 |
 |
 |
 |
 |
 |
 |
the
unavoiable importance of the green in Chile, and the search for a
"flexible" and participated scheme |
 |
 |
 |
 |
 |
 |
 |
 |
made
us explore other directions rather than the proposed in elemental
competition, |
 |
 |
 |
 |
 |
 |
 |
 |
because
1FAMILY=1LOT could bring clear advantages |
 |
 |
 |
 |
 |
 |
 |
 |
because
the places are always different like people…both
proposals show different levels of people freedom… 
|
 |
 |
 |
 |
 |
 |
 |
 |
because
architecture by its own, cannot put everything working…but always
has to contribute… |
 |
 |
 |
 |
 |
 |
 |
 |
even
recognizing that the elemental strategy is a cleaver one to optimizing
the soil use, we prefer to explore |
 |
 |
 |
 |
 |
 |
 |
 |
a
48sqm lot per family, where 2green units work as a self production
area and as a city green layer |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
a
basic block of rules allows:
|
 |
 |
 |
 |
 |
 |
 |
 |
many
different human interpretations and with that many urban solutions
according to each specific situation  |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
the
rules try to reach good answers concerning: |
 |
 |
 |
 |
 |
 |
 |
 |
infrastructures,
which should be optimized and conscious about their importance for
the urban design |
 |
 |
 |
 |
 |
 |
 |
 |
fire
and earthquake protection: |
 |
 |
 |
 |
 |
 |
 |
 |
 each
house works independetly and it can reach 75sqm just in 2 leveles |
 |
 |
 |
 |
 |
 |
 |
 |
 the
stair is a physical strong point in concrete which allows people to
go out safetly in case of fire |
 |
 |
 |
 |
 |
 |
 |
 |
 there
are different groups of houses avoiding that the settlement goes on
fire at the same time |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
the
stair choice allows: |
 |
 |
 |
 |
 |
 |
 |
 |
the
optimization of the roof area, which makes the house useful area twice
bigger |
 |
 |
 |
 |
 |
 |
 |
 |
and
with its structure all the ways to go in a house have a covered area |
 |
 |
 |
 |
 |
 |
 |
 |
it
is also a symbolic element, speaking about the expansion process:
- until where each house can go |
 |
 |
 |
 |
 |
 |
 |
 |
 if
we use a 3level stair, we reach a very strong element in the settlement
which always be recognized |
 |
 |
 |
 |
 |
 |
 |
 |
 if
we use a 2level stair - a more cleaver solution in terms of a low
cost settlement, |
 |
 |
 |
 |
 |
 |
 |
 |
 this
element will be absorved and maybe a cover element made by their own
will appear |
 |
 |
 |
 |
 |
 |
 |
 |
the
stair is an expensive element, a situation which could be managed
with the participation |
 |
 |
 |
 |
 |
 |
 |
 |
of
some companies in the project, working as sponsors who could use them
as advertisment plans,... |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
in
both proposals there is a lack of houses but architecture is about
choices, or ???... and what should we choose? |
 |
 |
 |
 |
 |
 |
 |
 |
a
more qualified solution, trying to assure a better environment for
all the families that will live in that place |
 |
 |
 |
 |
 |
 |
 |
 |
OR assure a place for the exactly number of families, sacrifying the
urban space... |
 |
 |
 |
 |
 |
 |
 |
 |
WE
CHOSE THE 1ST POSSIBILITY! |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |